AppFusion: Interactive Appearance Acquisition Using a Kinect Sensor
نویسندگان
چکیده
We present an interactive material acquisition system for average users to capture the spatially-varying appearance of daily objects. While an object is being scanned, our system computes its appearance on-the-fly and provides quick visual feedback. We build the system entirely on low-end, off-the-shelf components: a Kinect, a mirror ball and printed markers. We exploit the Kinect infra-red emitter/receiver, originally designed for depth computation, as an active hand-held reflectometer, to segment the object into clusters of similar specular materials and estimate the roughness parameters of BRDFs simultaneously. Next, the diffuse albedo and specular intensity of the spatially-varying materials are rapidly computed in an inverse rendering framework, using data from the Kinect RGB camera. We demonstrate captured results of a range of materials, and physically validate our system. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Color, shading, shadowing, and texture
منابع مشابه
On using the Microsoft Kinect$^{\rm TM}$ sensors in the analysis of human motion
E-mail: evangelos[DOT]matsinos[AT]zhaw[DOT]ch, evangelos[DOT]matsinos[AT]sunrise[DOT]ch Abstract The present paper explores the possibility of using the Microsoft Kinect TM sensor in the analysis of human motion; we attempt the validation of the output of the original version of the sensor on the basis of a marker-based system which is assumed to provide the reference solution (baseline, 'groun...
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عنوان ژورنال:
- Comput. Graph. Forum
دوره 34 شماره
صفحات -
تاریخ انتشار 2015